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Forms Make WoW Druid Unique
Date:2009-07-09 06:33:28General Introduction of Druid
Druid is not only a shapeshifting hybrid class, but also one of the most versatile classes in World of Warcraft. You can have great Rs Gold getting experience with your Druid. As with every other hybrid, druids need to specialize to be effective in any role. Because of their need to shapeshift to fulfill roles, they can only perform one role at a time. Druids must switch between the different shapes in order to adapt to situations as they come.
How to Make Druid Unique?
The answer may be forms. The druid versions are more meaningful than other class equivalents in the game, such as Stances or Presences. One could argue they are too meaningful, because players sometimes don't want to use any other form but "theirs". Perhaps the most unusual facet of the druid forms is that they use three different resource systems depending on the form, and these are not reset when they shift. A WoW Power leveling druid can shift out of cat form to heal themselves, then shift into bear form while their mana regenerates.
Druids also have a couple of other interesting qualities. They actually fit four distinct roles into the class, even though two of the roles share a talent tree. They have some unusual utility spells, including Revive and Innervate. While druids no longer bring many unique buffs, they still pack a lot of them onto one character. Raids are still happy to get druids because of their benefit to the group. Druids also have unique travel abilities, from Travel, Aquatic, and Flight form, to the Moonglade teleport. That can help you get world of Warcraft Gold quickly.
It's also worth mentioning that druids can be only one race each on the Horde and Alliance side. They have the least racial diversity of any class in the game.
Let's take a look at the Balance talent tree. Eclipse is a crucial talent for players who are looking to perform a damage dealing role and invest in the Balance tree. There has been a lot of discussion though regarding the gameplay it provides as there is a lot of randomness involved. The buffs to a solar rotation were very well received, but the lunar rotation still has to wait for a critical strike to happen as well as an additional random proc to occur which can lead to some long gaps of nothing happening. Then when these finally fall into place players have complained about threat issues which force them to slow down or having to move to avoid something which ruins the procs they have and significantly hurts their overall damage.
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